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Ticket #208 (closed enhancement: duplicate)

Opened 5 years ago

Last modified 4 years ago

Headset deaktivated after call

Reported by: Paulus Owned by: charlie
Priority: minor Milestone:
Component: framework/odeviced Version:
Keywords: headset Cc:

Description

when doing au call, oeventd switches to gsmhandset.state, but if a headset is plugged in it will be ignored. When oeventd switches back to stereoout.state, the headset is still deaktivated. It's a problem in rules.yaml. we can't check if the headset is plugged in or not.

Change History

comment:2 Changed 5 years ago by mickey

  • Milestone set to milestone5

Setting to milestone5

comment:3 Changed 4 years ago by mickey

  • Priority changed from major to minor
  • Type changed from defect to enhancement
  • Component changed from framework/oeventsd to framework/odeviced
  • Milestone milestone5 deleted

Thanks for the input. The whole audio scenario handling needs to be rethought anyways. I'm not sure whether changing alsa scenarios is the right way, instead we might want to use small incremental change scripts (think 'differential' scenarios).

comment:4 Changed 4 years ago by stefan

  • Status changed from new to closed
  • Resolution set to duplicate

Indeed, incremental changes are the best way out of this hell. We have bug #5 for this. Closing this as duplicate.

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